Business

Starfield's Massive May Update Is Finally Here, Check Out The Patch Notes

Starfield’s biggest update since launch is finally here, bringing loads of new quality-of-life features to the game, from new visual performance settings to the ability to tweak combat difficulty and ship cargo space.

First announced earlier this month, Starfield’s May Update (as Bethesda calls it) includes new ways for players to tweak the game to their liking. Players who are struggling with interstellar dogfights but finding ground combat too easy can now tweak those combat difficulty settings individually, making space combat easier and ground combat harder, or vice versa. Additionally, players who find the “Very Hard” difficulty level too easy and are hungry for a more intense combat experience can try out the new “Extreme” difficulty mode instead, which promises a high-octane challenge. Come from online casino bangladesh

By clicking ‘enter’, you agree to GameSpot's Terms of Use and Privacy Policy

The May Update also includes new performance options for players who are exploring the stars via an Xbox Series X. Series X can now choose between 30fps 40fps, 60fps, or an uncapped frame rate, provided they have a Variable Refresh Rate (VRR) display running 120hz. But all is not lost for those without a VRR display–players with lower-quality displayers will still be able to select either 30fps or 60fps, and all Series X players now have access to a setting that allows them to prioritize visual performance over gameplay performance, and vice versa. A large number of bugs–especially those affecting the game’s many quests–have also been addressed via the new update.

Though the May Update doesn’t include vehicles for quicker groundside travel, Bethesda confirmed earlier this month that ground vehicles are indeed in the works, but the developer declined to share information regarding when those vehicles will become available to players. It’s possible the new ground vehicles will launch around the same time as Starfield’s upcoming Shattered Space expansion, which is set to arrive sometime this fall.

For a closer look at everything Starfield’s massive May Update has to offer, check out the full patch notes below.

PATCH NOTES

BUG FIXES

GENERAL

  • General Stability and Performance improvements.
  • General improvements for Character fleeing, avoidance and pathfinding.
  • Fixed various issues with object placement.

GAMEPLAY

  • Fixed an issue that could cause a ship’s maximum shield capacity to appear decreased after loading a save with certain assigned crew.
  • Fixed an issue where invisibility could persist on a companion’s weapon after invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded via harvesting/killing.
  • Resolved an issue with unintended harvest items appearing in flora from blended biomes.
  • Addressed an issue that prevented repeated docking with a previously commandeered ship.
  • Fixed an issue with Class C flight behavior after entering targeting mode while boosting.
  • Addressed an issue that could occur when attempting to dock with a ship as it grav jumps away.
  • Fixed a ship scanner issue that could occasionally display incorrect hostility or crew count.
  • Fixed an issue where docked ships would appear to overlap after loading a save while boarding.
  • Stunned Characters should no longer display the option to talk to them.
  • Fixed an issue that could cause apparel to not display as intended on mannequins.
  • Helmets placed on Mannequins should no longer cull the neck and torso section.
  • Addressed an issue that could cause weapons to duplicate when looting and enemy.
  • Addressed a rare issue that could cause characters to not exit dialogue when attacked.
  • Fixed an issue that could cause the dialogue camera to quickly shift focus when exiting conversations.
  • Neon and Ryujin security should be more diligent on arresting the player for criminal behavior.
  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
  • Fixed an issue with sandstorm hazards not working as intended under certain conditions.
  • Fixed an issue with weather changing incorrectly when entering a ship.
  • Addressed an issue related to using the Starborn Power ‘Inner Demon’ on certain Robot models.
  • Resolved a few issues related to loading a save after using ‘Phased Time’ power.
  • Fixed an issue with lip-sync while ‘Phased Time’ was active.
  • Fixed a rare issue that could cause legendary Starborn weapons to lose their special effects.
  • Resolved an issue that could prevent storing items in containers aboard the Razorleaf.
  • Addressed an issue that could cause the player to appear as if they were in zero gravity after completing a temple.
  • Fixed an issue with Rifle Certification skill that could prevent faster reloading benefit.
  • Resolved issue with certain weapons not being able to fire immediately after they were aimed.
  • Resolved and issue that could cause melee attacks to occur without animation.
  • Fixed a visual issue with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility issue that could occur when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Fixed a weapon visibility issue that could occur when switching between weapons of different types.
  • Addressed an issue with how the Subtitles from the ECS Constant were displayed.
  • Addressed an issue with gaps appearing on the character when previewing helmets in the Transfer Menu.
  • Resolved and issue that could cause clothing to be seen through the spacesuit after aiming with a scope.
  • Addressed and issue that could cause enemies to receive unintended force when killed.
  • Fixed an issue that could occur when killing a seated character.
  • Loading save should retain camera settings.
  • Addressed an issue that could cause quests to have a much longer cooldown than intended.
  • Resolved an issue where UC ships could still send friendly hails to a member of the Crimson Fleet.
  • Fixed areas of Moara’s ship where player could become stuck.
  • Fixed an issue that could cause the desk inside the Ship Services building in Akila to disappear.
  • Fixed an issue that would prevent random ship encounters from landing on planets in some situations.
  • Fixed an issue with the turn counter on the persuasion minigame when dealing with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal location if they had previously wandered away.
  • Players who find their way into Benjamin Bayu’s penthouse should now be able to exit properly.

GRAPHICS

  • Exterior ship lights should now appear as intended in Photomode and during travel sequences.
  • Fixed various shadow issues (flickering and precision).
  • Fixed an issue that could cause the galaxy map to zoom out to an incorrect extent. (PC).
  • Fixed a rare issue that could cause the ocean to not blend smoothly with the shore.
  • Fixed an issue that could cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 in the character editor (PC).
  • Improved the look of depth of field in specific cases.
  • Fixed subtle flickering that could occur on some on highlighted parts in the ship editor.
  • Improved the look of lighting and shadow under trees.
  • Improved wind direction consistency.
  • Fixed an issue causing the glow of stars to be slightly visible through planets.
  • Fixed a few visual artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fixed an issue that could cause missing fog to occur while landing in Neon.
  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
  • Fixed a few flickering and ghosting issues for FSR3 (PC).
  • Fixed an issue that could cause the game UI to disappear after changing the Borderless Full Screen option when using FSR3 (PC).
  • Fixed an issue that could occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that could cause missing object highlights in the hand scanner.
  • Fixed a rare issue that could cause visible rain effects inside a spaceship.
  • Fixed an issue that could cause water to turn white in New Atlantis when using a particle beam.
  • Adjusting a setting option that read as “Off” to now read as “Low Quality” for motion blur.
  • Adjusted the default value for Ship Third Person FOV.
  • Fixed an issue that could cause weapons on racks or in containers to disappear or change upon re-entering the player’s ship.

OUTPOSTS

  • Fixed an issue that could cause robots to appear unassigned after deleting the Outpost Crew Station.
  • Addressed an issue with Cargo Link parts not updating orientation after moving a structure at an Outpost.
  • Removed red outline that could sometimes remain on objects after they were repaired at an outpost.
  • Fixed an issue where changing greenhouse flora types in Outposts could disconnect the water input.
  • Resolved an issue with environmental hazards persisting inside outpost structures built in hazard areas.
  • Fixed an issue where greenhouse plants sometimes didn’t move correctly when the greenhouse was relocated.
  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
  • Addressed an issue that allowed the player to reach unintended locations by stacking furniture in Outposts.
  • Resolved an issue with storage container auto foundations appearing where stackable containers already exist in Outposts.
  • Fixed an issue with Outpost wires not moving correctly when a wired structure was moved.
  • Addressed an issue that could cause habitat modules to float when supporting structures were removed.
  • Fixed an issue that could unintentionally affect the ambient audio of Outpost items.
  • Fixed an issue with inner-system cargo ships not unloading resources to capacity.

QUESTS

  • Back to the Grind: Fixed an issue that could cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed an issue where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Breach of Contract: Resolved the issue where Dr. Keala may not have been present at the intended location.
  • Crew Encounter: Resolved an issue that could cause Betty Howser to not appear in Jake’s bar to be hired.
  • Echoes of the Past: Fixed a rare issue that could cause Delgado to get stuck while traversing the canyon.
  • High Price to Pay: Fixed an issue where progression could halt if a United Colonies character was hit during the escape.
  • Hostile Intelligence: Resolved the issue that could cause the Steam Tunnels to become inaccessible if the mission area was left for a long time.
  • Into the Unknown: Addressed an issue that could cause Vladimir to no longer give the Player Temple locations.
  • Into the Unknown: Fixed a rare issue where the temple location would not populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed an issue that could cause Huan Daiyu to not be positioned as intended at the end of the mission.
  • Legacy’s End: Fixed in issue that could cause the Crimson Fleet Prisoners to have incorrect idle lines while standing in the Brig of the Vigilance.
  • Legacy’s End: Resolved an issue with returning to the Key if a freed prisoner was killed.
  • Loose Ends: Addressed an issue that could cause the scene between Neshar and Neon Security to not occur as intended.
  • No Sudden Moves: Fixed a rare issue that could cause Petrov to get stuck walking to the artifact.
  • One Small Step: Addressed an issue that could cause Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
  • One Small Step: Miners should no longer fire on the player in the Vectera mines.
  • One Small Step: Resolved an issue that could prevent fast travel to the ship from the world boundary.
  • Rook Meets King: Addressed an issue that could cause idle animations to play on a corpse.
  • Sabotage: Fixed an issue that could cause manipulated characters to move in an unintended way.
  • Start-up Stopped: Addressed an issue that sometimes caused the quest not to initiate.
  • The Best There Is: Fixed an issue that could cause player to incorrectly receive an unintended objective.
  • The Devils You Know: Improved where characters were looking in some scenes.
  • The Mantis: Fixed a rare issue that could cause the Razorleaf to disappear.
  • The Old Neighborhood: Addressed an issue that could occur when using area of effect attacks in Moara’s ship.
  • War Relics: Addressed an issue that could cause Unit 99 to appear stuck.
  • Left Behind: NPCs will no longer talk about being attacked by wildlife on lifeless planets.
  • Legacy’s End: Resolved an issue that could cause NPCs to be culled depending on where the player is located.
  • Grunt Work: The Terrormorph should no longer get stuck if lured into the room Hadrian is hiding in.

Related Posts

Best Fall Crops In Stardew Valley

Growing crops each season in Stardew Valley is a great way to make a large amount of money. However, some crops are much more valuable to grow than others, so it’s important to prioritize high-value crops if you want to make as much money as possible Come from South African Online Casinos . Like spring and summer, fall has a few crops that are very valuable and a few that just aren’t worth growing.

Best fall crops

The most profitable crops to grow in fall are cranberries, grapes, artichokes, and pumpkins. Artichoke seeds aren’t sold until year 2 and grapes are grown on trellis, making those slightly more difficult options. Sweet Gem Berries are the most valuable crop, but the seeds are sold individually at the Traveling Cart, so it would take several in-game years of continuously growing them and turning them into seeds to have a full field’s worth.

I…

Call Of Duty- Warzone Is Teasing A Big Zombies Event, Read The Cryptic Teaser Here

Big changes are coming to Call of Duty: Warzone, it seems, as Activision has released a cryptic transmission that alerts players to a “containment protocol alert” for the battle royale game. A separate video also shows that the prison area is going to get completely overrun with the undead, so you best be careful.

The statement tells players to be on high alert for a “contagion warning” for the southeastern part of the battle royale map, Verdansk. Specifically, the message warns players about a breakout of some kind at the Vodianoy ship, along with locations east of it, including the Zordoya Prison Complex and the surrounding areas. Additionally, a short teaser video from the game’s Twitter account shows zombies on the move outside the prison. The field reporter Mike Field got caught up in the chaos and appears to have been killed by a grenade. Rest in peace.

CD Projekt Announces "Ambitious" Game Coming From Newly Acquired Studio

The Witcher and Cyberpunk 2077 studio CD Projekt has acquired the Boston-based independent studio The Molasses Flood, which made the games The Flame in the Flood and Drake Hollow. The team was founded in 2014 by veterans of the BioShock, Halo, Guitar Hero, and Rock Band series.

CD Projekt CEO Adam Kicinski said The Molasses Flood will “bring a lot of talent and determination” to the company going forward. The team will be working on a new “ambitious” game set in an existing CD Projekt universe, but no other details were divulged. Presumably this would be a new Witcher or Cyberpunk game, but we don’t know for sure.

The Molasses Flood studio head Forrest Dowling added, “When CD Projekt approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love.”

According to a press release, The Molasses Flood will retain its independence and …

Green Man Gaming Black Friday Sale- Save Big On Deathloop, Days Gone, And More

Green Man Gaming’s Black Friday sale is live now and features hundreds of PC games for less. Now’s a great time to add some new games to your library–or growing backlog–with deals on Assassin’s Creed Valhalla, Days Gone, and Resident Evil Village.

For the price of a cup of coffee, you can even grab the likes of Batman: Arkham Knight and Mad Max. Not a bad deal on one of the best superhero games of all time and an underrated sandbox starring Australia’s favorite post-apocalypse car enthusiast. In addition to that, time-bending action in the form of Deathloop can be grabbed for just $25, a deal that you’re not likely to see again for quite a while.

Green Man Gaming is far from the only PC digital storefront offering Black Friday deals. Make sure to check out Black Friday sales at Fanatical and the Epic Games Store, too.

Best Black Friday Green Man Gaming Deals

Fortnite Grappler Bow- Location, Stats, And How It Works

Two weeks ago, Epic mixed things up for Fortnite Season 6 by adding a never-before-seen weapon. Today it’s altering the island’s perpetual power struggle once more with a new mythic weapon teased at the start of the season, the Grappler Bow. This new mythic weapon can only be found in a single location and from a particular NPC. Here’s where to find the Fortnite Grappler Bow, its stats, and how it works.

Where To Find Grappler Bow

The Grappler Bow is a mythic weapon, meaning it can’t be found in chests or among floor loot unlike the Recycler. In fact, it will only be found in one particular area. In this case, you’ll have to buy the Grappler Bow from Lara Croft, the NPC who resides at Stealthy Stronghold. She will part with the bow once per match for 500 Gold Bars.

Grappler Bow Stats And How To Use It

The Grappler Bow has only one version to obtain, as it’s permanently a mythic-class item. It requires arrows like the other bows you can craft in the game a…

John Wick 4- Laurence Fishburne Confirms Return In Keanu Reeves Sequel

Laurence Fishburne will once again don the crown of the Bowery King in John Wick: Chapter 4, the actor revealed in a new interview with Collider.

“I should be going to Berlin within another couple months or so,” Fishburne said of the film.

“I read the [John Wick: Chapter 4] script, it’s really, really cool,” the actor said. “As much as it’s the same world as the other three films, it’s just deeper. It’s much deeper in terms of the code of the assassin and the relationship that he has with one character in particular, who I think Mr. Watanabe is playing, is really the heart and soul of it.”

A few cast members have been announced for the upcoming film, but Watanabe refers to a character rather than an actor according to Collider.

In addition to star Keanu Reeves and Fishburne, the cast includes Rina Sawayama and the newly-announced Donnie Yen. Bill Skarsgard is reportedly in talks to appear, too. The film is being written by Michael Finch and Shay Hatten, makin…