Lawsuit Accuses Ex-WWE Owner Vince McMahon Of Disturbing New Allegations
Netflix’s recently released docuseries, Mr. McMahon, offered non-wrestling fans a revealing look at the embattled former owner of WWE, Vincent K. McMahon. That miniseries touched upon a WWE ring boys scandal from the 1980s, which has now led to a new lawsuit against McMahon, his wife and former WWE CEO Linda McMahon, as well as World Wrestling Entertainment.
As reported by NBC, five former WWE ring boys–the industry term for teens who helped put the ring together at shows–have filed a case alleging that McMahon and WWE failed to protect them from being sexually sexually exploited by former ring announcer Melvin Phillips Jr., who died in 2012. At the time of the alleged crimes, the victims were all underage, with some as young as 12 and 13 years old. The suit contends that McMahon fired Phillips over the initial allegations in 1988, only to rehire him with a condition to “steer away from kids.” Phillips reportedly continued to abuse his victims after returning to WWE.
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James Gunn Talks How To Kill Suicide Squad Characters
Who do you kill? Why do you kill them? These are the kinds of tough questions only storytellers can ask without getting arrested, and they’re exactly the kinds of questions James Gunn had to wrestle with while writing The Suicide Squad, which he talks about in a new interview on the official DC Comics blog. Don’t worry–there are no spoilers to be had here.
“There were a certain number of characters that I knew were going to die from the time I put them in the movie,” Gunn said. “When I first pitched this idea to Warner Bros., I went into [Warner Bros. Film Chairman] Toby Emmerich’s office and I had made copies or made photos of every single character and I had them all on a wall because it’s a lot of characters. To throw, like, Mongal at Toby Emmerich can be really confusing. Going through them in that way, I knew some characters were going to die early and then other characters died as I told the story.”
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Lorelei and the Laser Eyes Review – A Mastery of Illusions
I’ve never really given much thought to the differences between a labyrinth and a maze. That is, until I played Simogo’s Lorelei and the Laser Eyes. A labyrinth, as I know now, is a singular path, twisting and turning, constantly changing in direction. It invokes the illusion of feeling lost, despite the fact that its path always leads to a center. A maze, on the other hand, has multiple paths, filled with dead ends, wrong turns, and requires trial and error to reach its end. The former can be a meditative and reflective journey for some, while the latter is a trying experience that requires patience and perseverance to see it through. Despite these differences, Lorelei and the Laser Eyes brings them together through mechanics, themes, and narrative. The result is a gaming experience that masterfully interlocks storytelling with design, making it one of Simogo’s finest achievements, and one of the most impressive narrative puzzle games in recent memory.
Lorelei and t…
LOTR Movie And Video Game Rights Are About To Go On Sale
There could be a buying frenzy coming up in Hollywood for one of the biggest franchises around, as the movie, gaming, and merchandising rights for The Lord of the Rings, the Hobbit, and other works from JRR Tolkien are about to go on sale. This is according to Variety, which reported that the original owner, Saul Zentz Co., has elected to sell its stake in the properties.
Auctions are scheduled for this week, and the valuation could be $2 billion for certain properties, the report said. According to the report, Amazon is one of the “prime candidates” to scoop up additional Middle-earth rights to add to its warchest after reportedly paying $250 million for the rights to make its upcoming TV show, The Rings of Power. The show has been in the works for some time, and it is finally debuting this September. The first trailer will arrive during the Super Bowl this weekend.
No other potential buyers for Lord of the Rings rights were named in the report, but if the sales…
Medal Of Honor- Above And Beyond Review
Medal of Honor: Above and Beyond marks a return to the series’ historical roots as well as its first foray into virtual reality. It’s been a long time since we’ve stormed the beaches of Normandy or liberated Nazi-occupied France in a Medal of Honor game, but Above and Beyond strives to bring us back to that familiar WWII experience within the new technology. Being asked to answer the call of duty and return to the battlefield in a new Medal of Honor is an exciting prospect, but Above and Beyond is far too simple a shooter and far too restrictive to ever feel engaging like the series once was.
Medal of Honor: Above and Beyond’s campaign is composed of six major missions, each of which is broken into smaller sections, moving you from location to location as you make your way through the story. Each moment of gameplay has you moving through a small area and using a variety of WWII weaponry to take out Nazis. These moments can feature you walking around on foot…